Yeah, we know. Our game is pretty weird. Right now you’re probably thinking:
I don’t get it, is this a chemistry game or a digital pet game?
It’s both – and more. The chemical elements are the primary resources in the game. Crafting things and engineering weird life forms are just some of the things you’ll be able to do with them!
Who are you and why are you making this?
Hi! I'm Rafael (aka @rafaeldjpb). I’m originally from Portugal, but I’ve lived in Finland, the Netherlands and now I live in the United States. I came to the US for a couple of reasons. 1) I wanted to explore VR/AR and other emergent technologies, and the US is currently at the forefront of all that. 2) I wanted to witness the Falcon Heavy maiden launch and other historical rocket launches in person. So with the help of Fulbright, I moved to Florida and accomplished both.
I'm a self-taught game developer. I’ve been working professionally in the gaming industry since 2010. I’ve worked on live massive-multiplayer games with tens of thousands of players, casual mobile games, among other things. However, as soon as I heard about VR and AR, there was no going back.
My passion for VR's potential, combined with my passion for science, inspired me to create Tablecraft; and seeing other people's reaction to it is what's kept me going. If later on when you get to play it, you experience at least a tenth of the fun that I had making it, you'll have a blast.
Hi, I’m Guillaume Bailey (aka @GBudee). I started making games on my elementary school graphing calculator, and I pivoted to making them professionally at the end of my Physics BS. I grew up scrounging open source projects to play on a games-resistant iMac (my favorite was Battle for Wesnoth).
I get particular satisfaction when I discover design ideas because of technical mishaps, and I think that video games accidentally created the next generation of teaching methodologies the way cheese developers "invented" whey protein. Tablecraft will be my chance to put this theory to the test!
Besides game dev, I’m also a hobbyist jazz violinist, and a runner. I like to make small talk with people in buses, so... if that was you, sorry! Good chat o.O
Wait, but I’ve seen mentions of other names in the Devlogs?
That’s right, previous iterations of Tablecraft were developed in hackathon-like sprints. Random groups of people came together to work on the project for short times. Rafael, who had the idea in the first session, then put out the call for a second session, which was when Guillaume joined. Now, Tablecraft is being developed for the long term.
Are you science teachers?
Not at all! We simply believe that traditional classrooms have a lot of catching up to do, and as game developers we feel like we can help tackle that problem. You can read more about it here.
I’m a scientist and/or an educator; how can I get involved?
Say no more – where can I buy it?
You can’t yet! We’re just getting started.
Well when is it coming out then?
Uhm, no idea. We’ll have something for you towards the second half of 2019 though.
How much will it cost?
Which VR headsets will it support?
Tablecraft is currently being developed for the Oculus Rift and Oculus Quest, but we do have plans to add support for other more accessible VR headsets. Keep an eye on the Devlogs to find out which.
Will there be multiplayer?
We’re working on it!
Can I monetize videos or streams of Tablecraft stuff?
Can I help out in some way?
Absolutely! In addition to hyping Tablecraft to all of your friends and family, you can join our Discord chat and contribute with ideas and suggestions!